After The Collapse 1.0.0.2
After the Collapse » Devlog
Hi there!
Here's the obligatory hot-patch for 1.0. Normally I would have waited until the week-end to have time to make sure I was just fixing bugs, not adding more, but the changes were pretty straightforward. I'm aware of a few other issues, but those will take a bit more time to investigate.
Thank you :)
Balance
- The ability for a military raid event to spawn was pushed back (grace period extended, increased minimum population). And it was removed completely from Act 1 of Story Mode (assuming you're not already in act 1)
- In Act 1, some map locations will spawn with no mobs at all to make things easier for new players.
User Interface
- Hidden "Updgrade To" button if the necessary tech is blacklisted to avoid confusion in story mode.
- Clarified the weapons/armor equip menu by replacing depot name by item category with ammo type when relevant
- Added performance options to disable rain soundscape in the audio settings (it will also reduce the amount of rain drops), only use if necessary.
Tutorial
- Accidentally building a stone/metal container instead of a wooden one will still work in the related stages.
- Altered water production part to clarify what you're supposed to do
Bug Fixes
- Your money could go into the negative (still investigating the reason why it happened in the first place)
- Issue in Act 3 where it wasn't possible to access the bottom layer of the robotic research lab due to pathing issue
- The "Army Remnants" raider faction was not always included, causing raids of soldier to be counted as fauna and preventing them to spawn in the world map.
- Typo in the intro sequence (oops)
- Typo in Act 2 map file, causing a crash when trying to attack some of the map locations
- The "weird scientist camping nearby" event could fire in Act 2. It will no longer spawn. If you're already in act 2 as the time of this patch, it still can happen, just don't go through that event if it appears in story mode.
- Act 1's ending raid spam could continue in act 2/3/4, this has been fixed, but won't be updated until you move to a new act.
- Act 3 could get stuck if you did go through the (now fixed) "scientist camping nearby" event. It'll just skip the quest, given you technically already did it.
- Itch.io build made functional (oops)
Files
after-the-collapse-win-64.zip 600 MB
Version 1.0.0.2 Sep 15, 2022
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After the Collapse
A massive post-apocalyptic base building game with adventure and 4X elements.
Status | In development |
Author | Anarkis Gaming |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, DRM Free, Post-apocalyptic, Top-Down |
Languages | English, French |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.2.0 Rebirth UpdateDec 07, 2023
- After The Collapse 1.0Sep 09, 2022
- 0.8.7 Rise of the Mutants (Halloween Update)Oct 27, 2021
- 0.8.5.3 Misc Fixes & ImprovementsAug 30, 2021
- 0.8.5 A New Frontier UpdateAug 10, 2021
- Expedition Overhaul Part One [v0.8.3.1]Jun 18, 2021
- 0.8.2 Hotpatch 4May 01, 2021
- 0.8.2 Dig Deeper UpdateApr 08, 2021
- 0.7.6 Cannibal Prison UpdateAug 20, 2020
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