Modding Update + French Support (v0.4.5)


Release Notes

Here is the promised Modding Update! You can thanks Alexandra who did an awesome job writing all of it while I was translating the game into French. For those of you who aren't using Steam, we'll be using IndieDB to store the mods (which have to be put in the mods subfolder). At least as a temporary solution. Some mods are already posted, and we're waiting for authorization from IndieDB.

The full changelog is below as usual. Sorry we couldn't put more improvements in this release, but both the translation and the modding abilities proved to be extremely tricky to implement. Be sure we'll be adding more content focused updates in the coming weeks.

Notes

Due to some inner changes in the game code, save-games from previous versions might be buggy when handling weapons and armors. There's nothing we can do about it, sorry.

Full Changelog

Additions

  • Modding & Scripting Support (Alex)
  • Steam Workshop mod uploader (Alex)
  • Option to show game console (useful for debugging & modding) (Alex)
  • Cancel button in Settings menu (Alex)
  • French Translation

Changes

  • Hardened some of the code to account for faulty mods
  • Barbed wires block path now
  • Minor UI tweaks to make translation a bit easier
  • Reduced electricity requirement for lamps (20pow -> 10pow)
  • Low level improvements to how armors and weapons are handled

Fixed

  • Fixed: Many typos and grammatical errors in the english version
  • Fixed: Farm posting "get seed jobs" when none are available
  • Fixed: Problem with farms and seeds distribution
  • Fixed: Rain collector wouldn't resume work after paused until the next time a save ins loaded

Files

after-the-collapse-win-64.zip 600 MB
Version 0.4.5 Oct 29, 2018

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