Version 0.4.8 Released!
Update 0.4.8: Summary
This is a shorter update than usual as, internally, we've started working on the 0.5 branch. As usual with the 0.4.x updates, the goal here is to make the user interface more friendly while fixing the few remaining oddities/bugs. We've added more colorful and useful help tool-tips (more to come), added some feedback to show which zone/room is complete or not.
Additionally, we fixed a major issue on Turkish language systems which prevented the game from running at all. Thanks to the two users who reported the problem, it's not something we could have detected on our own.
General Notes
While we're still going to post additional patches for the 0.4 version, they will grow smaller in sizes as we're now focusing on the 0.5 version which will add a bunch of new features and content (underground layer, realistic farming, proper tutorial being the big ones).
The initial 0.5 version should be made available before 2019.
Changelog
Additions
- Warning sign on incomplete rooms
- Hammer icon over building locations
- Build menu makes clear what can and cannot be built with what's in storage currently
- Colors to the "building in progress" menu to show availability of materials in storage
- Option to show or not the "room" or "farm" menu after building a new zone
- Tooltips can now use custom colors and backgrounds
- Building requirements in tooltips
- Trait tooltips are nicer looking and explicitly show you can click for more info
- Nicer looking equipment tooltips displaying left/right click help
- Tooltips in research station's secondary panel
- "Bored" dialog bubble
- Small code optimizations
Changes
- Reduced tooltip delay from 1sec to 0.5sec
- Removed equipment panels from settler inventory as it's a duplicate from the settler info panel
- Updated UI library to latest version
Fixed
- It was possible to unintentionally "skip" recruitment events by clicking at the wrong place at the wrong time
- Mouse wheel scrolling menus when the mouse is not on said menu
- Middle click when reentering the game while the window isn't focused no longer move the map erratically.
- It was possible to drag move the map while the input is supposed to be paused, causing display glitches
- Settler Info Panel taking a frame to show all information, looking a bit weird
- Cancelling building mode would leave the ghost on screen as long as the game is paused
- Clicking multiple times on a piece of equipment in the settler info panel would open multiple copies of the equip menu
- Trait panel was not draggable
- Gun crafting station set as path-blocking, preventing users from reaching their proper work location.
- Rare/potential crash in job dispatcher
- Crash on startup with Turkish language systems (Alex)
- Some missing french translation lines
Files
Get After the Collapse
After the Collapse
A massive post-apocalyptic base building game with adventure and 4X elements.
Status | In development |
Author | Anarkis Gaming |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, DRM Free, Post-apocalyptic, Top-Down |
Languages | English, French |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.2.0 Rebirth UpdateDec 07, 2023
- After The Collapse 1.0.0.2Sep 15, 2022
- After The Collapse 1.0Sep 09, 2022
- 0.8.7 Rise of the Mutants (Halloween Update)Oct 27, 2021
- 0.8.5.3 Misc Fixes & ImprovementsAug 30, 2021
- 0.8.5 A New Frontier UpdateAug 10, 2021
- Expedition Overhaul Part One [v0.8.3.1]Jun 18, 2021
- 0.8.2 Hotpatch 4May 01, 2021
- 0.8.2 Dig Deeper UpdateApr 08, 2021
- 0.7.6 Cannibal Prison UpdateAug 20, 2020
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