After The Collapse 0.5.9
After the Collapse » Devlog
After The Collapse 0.5.9
Here's a new update for you to consume before 0.6 get released. It's content heavy, featuring a few community requests and the ability to start the game in an underground vault.
Official Release Post
The detailed release post is on the official website
Changelog
- AI: Settlers are a bit better at handling basic needs
- Balance: Tweaked some weapons and armors values (minor)
- Balance: Moved some recipes and unlocks between technologies (minor)
- Balance: Masonry Tech required to build stairs to access the underground/overworld
- Content: Player-built doors can now be locked/unlocked
- Content: Ability to start underground in a bunker (survivor tab in the new game settings)
- Content: 4 new pieces of armor (spec-ops helmet, medic vest, firefighter helmet, firefighter vest)
- Content: 6 new ranged weapons (grenade launcher, hunting rifle, sniper rifle, heavy sniper rifle, desert eagle, gauss rifle)
- Content: 4 new melee weapons/tools (combat knife, knife, pickaxe, shovel)
- Content: 2 new ammo types (grenade rounds, energy cells)
- Content: New recipes to repair the new guns and armors
- Content: New technology to build tools (pickaxe, shovel, metal axe)
- Content: New technology to research the ability to produce explosive ammo (grenade rounds and rockets)
- Content: Added traits to some armors and weapons (sniper rifles give “visor” increasing perception, medic vest increases “medical” skill, shovel gives better farming…)
- Content: New mid/late game events – Crazed military robots
- Content: New late game event – Dangerous raid by former soldiers
- Content: Heat Wave game event – Increase water consumption of plants of settlers
- Engine: Ability for weapons to use lobbed trajectories bypassing cover and landing at a specific position
- Engine: Seed based map generation (both at the world and the custom map level)
- Engine: Loot tables (expeditions only for now) are more fine grained and future proofed
- Engine: Creatures’ movement at maximum game speed should look less “jumpy” now (not perfect, but getting there)
- Engine: Ability for creatures to spawn an animation on death (blood splatters, explosion..)
- Engine: Combat mode overlay is taking less GPU/CPU
- Engine: Preliminary changes to handle temperature, influencing water needs of plants
- Graphics: Ambush mobs get random rotation so their starting position doesn’t look too artificial
- Graphics: Tweaked some buttons and panels
- Graphics: Smoke effect’s size now proportional to the object getting destroyed
- Graphics: Improved a few more inventory textures (ammunition mostly)
- Graphics: A few additional explosion and blood splatter animations for things which go dead
- Graphics: Nicer looking (and better layering) of combat mode overlay
- UI: Added “Map Seed” option to the custom map menu to be able to replay/share a level
- UI: Added tab to the exploration manager to show the rewards from the previous expedition
- UI: Added button to access world map
- UI: Top part of the storage menu displays amount of food and drinks for easy access instead of electronics and canned food
- UI: Double clicking an item in the trade menu will set amount to buy/sell to the max. available
- UI: Standardized how item quantity is shown in the UI (over the sprites like ammo for weapons)
- UI: Farming menu’s crop selection panel display how many seeds you have in stock
- UI: Added trait giving information to armor and weapon info panels
- UI: Less invasive game log
- UI: Added weapon overlay for enemies in combat mode
- Fixed: Settlers occasionally ignoring “equip weapon/armor” orders
- Fixed: Semi rare bug causing some building jobs to be put back into the public queue despite being completed
- Fixed: A bug doing a reroll of living creatures’ attributes each time a save is loaded
- Fixed: Survivors occasionally going one tile in the wrong direction before moving to a specific location
- Fixed: Animals initially spawning with misplaced limbs
- Fixed: Some animations are below objects instead of above
- Fixed: Rocket and grenade launcher “hit” explosion not being played in some cases
- Fixed: Potential/extremely rare crash in pathing
- Fixed: Case where a survivor could potentially starve itself to death because it cannot satisfy another need
- Fixed: Survivors ignoring newly created walls (or other path blocking items) if they picked their path before the wall is built
- Fixed: Issue where destroyed a window wouldn’t “update” the region map, causing small issues with pathing
Files
after-the-collapse-win-64.zip 600 MB
Version 0.5.9 Jun 13, 2019
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After the Collapse
A massive post-apocalyptic base building game with adventure and 4X elements.
Status | In development |
Author | Anarkis Gaming |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, DRM Free, Post-apocalyptic, Top-Down |
Languages | English, French |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.2.0 Rebirth UpdateDec 07, 2023
- After The Collapse 1.0.0.2Sep 15, 2022
- After The Collapse 1.0Sep 09, 2022
- 0.8.7 Rise of the Mutants (Halloween Update)Oct 27, 2021
- 0.8.5.3 Misc Fixes & ImprovementsAug 30, 2021
- 0.8.5 A New Frontier UpdateAug 10, 2021
- Expedition Overhaul Part One [v0.8.3.1]Jun 18, 2021
- 0.8.2 Hotpatch 4May 01, 2021
- 0.8.2 Dig Deeper UpdateApr 08, 2021
- 0.7.6 Cannibal Prison UpdateAug 20, 2020
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